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Monoblocks: optimize blocks that contain a single type of node (#16293)

Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
This commit is contained in:
lhofhansl
2025-09-21 13:19:30 -07:00
committed by GitHub
parent afd681d013
commit 08b7870c79
11 changed files with 245 additions and 47 deletions

View File

@@ -319,6 +319,7 @@ public:
std::list<std::string> *log);
// IGameDef interface
bool isClient() override { return false; }
// Under envlock
virtual IItemDefManager* getItemDefManager();
virtual const NodeDefManager* getNodeDefManager();