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items now fall by gravity... also some other random updating
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@@ -2436,12 +2436,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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return;
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}
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v3f pos = intToFloat(p_over, BS);
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pos.Y -= BS*0.45;
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dout_server<<"Placing a miscellaneous item on map"
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<<std::endl;
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// Calculate a position for it
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v3f pos = intToFloat(p_over, BS);
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//pos.Y -= BS*0.45;
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pos.Y -= BS*0.25; // let it drop a bit
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// Randomize a bit
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pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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/*
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Create an ItemSAO
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*/
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