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Use Irrlicht functions to query npot texture support
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@@ -134,8 +134,7 @@ public:
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IWritableTextureSource *createTextureSource();
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#if ENABLE_GLES
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bool hasNPotSupport();
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video::IImage * Align2Npot2(video::IImage * image, irr::video::IVideoDriver* driver);
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video::IImage *Align2Npot2(video::IImage *image, video::IVideoDriver *driver);
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#endif
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enum MaterialType{
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