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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
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@@ -118,7 +118,6 @@ public:
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Biome *getBiomeAtPoint(v3s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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bool isBlockUnderground(v3s16 blockpos);
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u32 getBlockSeed(v3s16 p);
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};
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#endif
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