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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
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@@ -215,7 +215,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
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full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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blockseed = getBlockSeed2(full_node_min, seed);
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// Make some noise
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calculateNoise();
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