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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
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@@ -59,7 +59,6 @@ public:
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int zstride;
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u32 spflags;
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u32 blockseed;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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