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Remove special handling of creative mode
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@@ -292,13 +292,6 @@ public:
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ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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// Directly delete item in creative mode
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if(g_settings->getBool("creative_mode") == true)
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{
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m_removed = true;
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return 0;
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}
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// Take item into inventory
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ItemStack item = createItemStack();
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Inventory *inv = puncher->getInventory();
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@@ -1143,16 +1136,6 @@ void PlayerSAO::disconnected()
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}
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}
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void PlayerSAO::createCreativeInventory()
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{
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if(m_inventory != &m_player->inventory)
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delete m_inventory;
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m_inventory = new Inventory(m_player->inventory);
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m_inventory->clearContents();
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scriptapi_get_creative_inventory(m_env->getLua(), this);
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}
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std::string PlayerSAO::getPropertyPacket()
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{
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m_prop.is_visible = (getHP() != 0);
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