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Fix map_seed not changed when creating a new world after login to another
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@@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
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local message = nil
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core.setting_set("fixed_map_seed", fields["te_seed"])
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.setting_set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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@@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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core.setting_set("fixed_map_seed", fields["te_seed"])
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if message ~= nil then
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gamedata.errormessage = message
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else
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