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Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
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@@ -362,6 +362,11 @@ texture_min_size (Minimum texture size for filters) int 64
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# when set to higher number than 0.
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fsaa (FSAA) enum 0 0,1,2,4,8,16
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# Undersampling is similar to using lower screen resolution, but it applies
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# to the game world only, keeping the GUI intact.
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# It should give significant performance boost at the cost of less detailed image.
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undersampling (Undersampling) enum 0 0,2,3,4
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[***Shaders]
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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