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Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos
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@@ -131,7 +131,7 @@ public:
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video::SColor getColorFromId(u16 id);
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void enqueue_Block(v3s16 pos, MinimapMapblock *data);
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void forceUpdate();
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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