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Reset touching_ground when in free_move
This corrects local player animation after enabling fly while standing on ground.
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@@ -200,6 +200,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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if (noclip && free_move) {
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position += m_speed * dtime;
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setPosition(position);
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touching_ground = false;
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added_velocity = v3f(0.0f); // ignored
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return;
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}
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@@ -787,6 +789,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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if (free_move) {
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position += m_speed * dtime;
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setPosition(position);
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touching_ground = false;
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m_sneak_node_exists = false;
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added_velocity = v3f(0.0f);
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return;
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