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Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152)
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@@ -716,21 +716,24 @@ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
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}
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/******************************************************************************/
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bool ModApiMainMenu::mayModifyPath(const std::string &path)
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bool ModApiMainMenu::mayModifyPath(std::string path)
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{
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path = fs::RemoveRelativePathComponents(path);
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if (fs::PathStartsWith(path, fs::TempPath()))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
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return true;
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std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
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