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Use range-based fog instead of z-plane based.
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@@ -4168,7 +4168,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
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runData->fog_range * 1.0,
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0.01,
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false, // pixel fog
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false // range fog
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true // range fog
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);
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} else {
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driver->setFog(
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