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Allow the server to control fog_distance and fog_start via the sky-api (#13448)
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@@ -3,6 +3,7 @@ uniform sampler2D baseTexture;
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uniform vec3 dayLight;
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uniform vec4 skyBgColor;
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uniform float fogDistance;
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uniform float fogShadingParameter;
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uniform vec3 eyePosition;
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// The cameraOffset is the current center of the visible world.
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@@ -49,9 +50,6 @@ varying vec3 tsEyeVec;
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varying vec3 lightVec;
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varying vec3 tsLightVec;
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const float fogStart = FOG_START;
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const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
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#ifdef ENABLE_DYNAMIC_SHADOWS
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// assuming near is always 1.0
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