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Tune group digging time stuff a bit
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@@ -135,10 +135,10 @@ HitParams getHitParams(const std::map<std::string, int> &groups,
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DigParams digprop = getDigParams(groups, tp,
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time_from_last_punch);
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// If digging time would be 1 second, 8 half-hearts go in 1 second.
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// Damage in hp is equivalent to nodes dug in time_from_last_punch
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s16 hp = 0;
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if(digprop.diggable)
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hp = 8.0 / digprop.time;
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hp = time_from_last_punch / digprop.time;
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// Wear is the same as for digging a single node
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s16 wear = (float)digprop.wear;
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