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ServerRemotePlayer implements ServerActiveObject
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@@ -72,13 +72,14 @@ public:
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Some more dynamic interface
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*/
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virtual void setPos(v3f pos)
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{ setBasePosition(pos); }
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{ setBasePosition(pos); }
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// continuous: if true, object does not stop immediately at pos
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virtual void moveTo(v3f pos, bool continuous)
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{ setBasePosition(pos); }
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{ setBasePosition(pos); }
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// If object has moved less than this and data has not changed,
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// saving to disk may be omitted
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virtual float getMinimumSavedMovement(){ return 2.0*BS; }
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virtual float getMinimumSavedMovement()
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{ return 2.0*BS; }
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/*
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Step object in time.
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