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Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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@@ -229,6 +229,8 @@ struct ContentFeatures
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bool climbable;
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// Player can build on these
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bool buildable_to;
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// Liquids flow into and replace node
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bool floodable;
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// Player cannot build to these (placement prediction disabled)
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bool rightclickable;
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// Flowing liquid or snow, value = default level
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