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Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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@@ -4377,6 +4377,7 @@ void Server::handlePeerChange(PeerChange &c)
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/*
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Print out action
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*/
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if(player != NULL)
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{
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std::ostringstream os(std::ios_base::binary);
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for(core::map<u16, RemoteClient*>::Iterator
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