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day/night working client side
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@@ -61,16 +61,16 @@ public:
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void printPlayers(std::ostream &o);
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void updateMeshes(v3s16 blockpos);
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void expireMeshes();
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void setDaylightRatio(u32 r);
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u32 getDaylightRatio();
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void expireMeshes(bool only_daynight_diffed);
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void setDayNightRatio(u32 r);
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u32 getDayNightRatio();
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private:
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Map *m_map;
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core::list<Player*> m_players;
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// Debug output goes here
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std::ostream &m_dout;
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u32 m_daylight_ratio;
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u32 m_daynight_ratio;
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};
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#endif
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