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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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@@ -428,6 +428,8 @@ private:
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scene::IMeshSceneNode *m_meshnode;
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scene::MyBillboardSceneNode *m_spritenode;
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v3f m_position;
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw;
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struct LuaEntityProperties *m_prop;
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SmoothTranslator pos_translator;
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