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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
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#include "settings.h"
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#include "nodedef.h"
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#include "tile.h"
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#include "client/tile.h"
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#include "mesh.h"
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#include <IMeshManipulator.h>
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#include "gamedef.h"
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