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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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@@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "gamedef.h"
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#include "strfnd.h" // trim()
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#include "tile.h"
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#include "client/tile.h"
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/*
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A cache from shader name to shader path
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