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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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@@ -3,7 +3,7 @@
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "S3DVertex.h"
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#include "tile.h"
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#include "client/tile.h"
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#include "noise.h" // easeCurve
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#include "main.h" // g_profiler
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#include "profiler.h"
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