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Detect air-only blocks instead of day/night differences (#14264)
* Detect air-only blocks instead day/night differences * Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers * Only set is_air bit when reading from disk
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@@ -2091,8 +2091,7 @@ liquid_update (Liquid update tick) float 1.0 0.001
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# At this distance the server will aggressively optimize which blocks are sent to
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# clients.
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# Small values potentially improve performance a lot, at the expense of visible
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# rendering glitches (some blocks will not be rendered under water and in caves,
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# as well as sometimes on land).
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# rendering glitches (some blocks might not be rendered correctly in caves).
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# Setting this to a value greater than max_block_send_distance disables this
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# optimization.
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# Stated in MapBlocks (16 nodes).
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