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Extend bone override capabilities (#12388)
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@@ -130,6 +130,15 @@ private:
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// get_bone_position(self, bone)
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static int l_get_bone_position(lua_State *L);
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// set_bone_override(self, bone)
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static int l_set_bone_override(lua_State *L);
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// get_bone_override(self, bone)
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static int l_get_bone_override(lua_State *L);
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// get_bone_override(self)
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static int l_get_bone_overrides(lua_State *L);
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// set_attach(self, parent, bone, position, rotation)
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static int l_set_attach(lua_State *L);
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