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Builtin: Add vector.floor helper function
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@@ -31,6 +31,14 @@ function vector.normalize(v)
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end
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end
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end
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end
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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function vector.round(v)
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function vector.round(v)
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return {
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return {
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x = math.floor(v.x + 0.5),
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x = math.floor(v.x + 0.5),
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@@ -130,4 +138,3 @@ function vector.divide(a, b)
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z = a.z / b}
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z = a.z / b}
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end
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end
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end
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end
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@@ -1812,7 +1812,8 @@ Spatial Vectors
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* `vector.distance(p1, p2)`: returns a number
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* `vector.distance(p1, p2)`: returns a number
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* `vector.length(v)`: returns a number
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* `vector.length(v)`: returns a number
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* `vector.normalize(v)`: returns a vector
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* `vector.normalize(v)`: returns a vector
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* `vector.round(v)`: returns a vector, each dimension rounded to floor
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* `vector.floor(v)`: returns a vector, each dimension rounded down
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* `vector.round(v)`: returns a vector, each dimension rounded to nearest int
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* `vector.apply(v, func)`: returns a vector
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* `vector.apply(v, func)`: returns a vector
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* `vector.equals(v1, v2)`: returns a boolean
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* `vector.equals(v1, v2)`: returns a boolean
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