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Normal maps generation on the fly.
Parallax mapping with slope information. Overriding normal maps.
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@@ -858,14 +858,17 @@ public:
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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// Normal map texture layer
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// Uniform sampler layers
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int layer0 = 0;
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int layer1 = 1;
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int layer2 = 2;
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
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#else
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services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
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#endif
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