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Socket-related cleanups

Improve error handling on Windows and reduce the size of the `Address` class
This commit is contained in:
sfan5
2021-12-29 23:01:26 +01:00
committed by GitHub
parent 05573d6d8d
commit 0ea8df4d64
8 changed files with 114 additions and 156 deletions

View File

@@ -1444,7 +1444,6 @@ bool Game::connectToServer(const GameStartData &start_data,
connect_address.Resolve(start_data.address.c_str());
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
//connect_address.Resolve("localhost");
if (connect_address.isIPv6()) {
IPv6AddressBytes addr_bytes;
addr_bytes.bytes[15] = 1;