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Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
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@@ -1444,7 +1444,6 @@ bool Game::connectToServer(const GameStartData &start_data,
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connect_address.Resolve(start_data.address.c_str());
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if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
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//connect_address.Resolve("localhost");
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if (connect_address.isIPv6()) {
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IPv6AddressBytes addr_bytes;
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addr_bytes.bytes[15] = 1;
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