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Add API to control shadow intensity from the game/mod (#11944)

* Also Disable shadows when sun/moon is hidden. Fixes #11972.
This commit is contained in:
x2048
2022-03-26 16:58:26 +01:00
committed by GitHub
parent 8d55702d13
commit 0f25fa7af6
24 changed files with 375 additions and 169 deletions

View File

@@ -69,6 +69,7 @@ struct SkyboxParams;
struct SunParams;
struct MoonParams;
struct StarParams;
struct Lighting;
class ServerThread;
class ServerModManager;
class ServerInventoryManager;
@@ -333,6 +334,8 @@ public:
void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
void setLighting(RemotePlayer *player, const Lighting &lighting);
/* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@@ -459,6 +462,7 @@ private:
void SendSetStars(session_t peer_id, const StarParams &params);
void SendCloudParams(session_t peer_id, const CloudParams &params);
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
void SendSetLighting(session_t peer_id, const Lighting &lighting);
void broadcastModChannelMessage(const std::string &channel,
const std::string &message, session_t from_peer);