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Revert "Prefer GL3 driver over legacy GL driver"
This reverts commit9f52f84f2b
andded8c25e34
.
This commit is contained in:
@@ -375,8 +375,8 @@ std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
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// Only check these drivers. We do not support software and D3D in any capacity.
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// Only check these drivers. We do not support software and D3D in any capacity.
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// ordered by preference (best first)
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// ordered by preference (best first)
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static const video::E_DRIVER_TYPE glDrivers[] = {
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static const video::E_DRIVER_TYPE glDrivers[] = {
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video::EDT_OPENGL3,
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video::EDT_OPENGL,
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video::EDT_OPENGL,
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video::EDT_OPENGL3,
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video::EDT_OGLES2,
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video::EDT_OGLES2,
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video::EDT_NULL,
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video::EDT_NULL,
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};
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};
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@@ -307,7 +307,7 @@ void set_default_settings()
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// Effects
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// Effects
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settings->setDefault("enable_post_processing", "true");
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settings->setDefault("enable_post_processing", "true");
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settings->setDefault("post_processing_texture_bits", "10");
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settings->setDefault("post_processing_texture_bits", "16");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("inventory_items_animations", "false");
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settings->setDefault("inventory_items_animations", "false");
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settings->setDefault("mip_map", "false");
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settings->setDefault("mip_map", "false");
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