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Performance fixes.
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@@ -727,9 +727,9 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
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ItemStack crafted;
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ItemStack craftresultitem;
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int count_remaining = count;
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bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
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getCraftingResult(inv_craft, crafted, false, gamedef);
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PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
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found = !crafted.empty();
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bool found = !crafted.empty();
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while(found && list_craftresult->itemFits(0, crafted))
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{
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