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Add InvRef and InvStack (currently untested and unusable)
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@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientobject.h"
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#include "utility.h" // For IntervalLimiter
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#include "gamedef.h"
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#include "inventorymanager.h"
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struct MeshMakeData;
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class IGameDef;
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@@ -245,7 +246,9 @@ public:
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InventoryContext *getInventoryContext();
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Inventory* getInventory(InventoryContext *c, std::string id);
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/* InventoryManager interface */
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Inventory* getInventory(const InventoryLocation &loc);
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//Inventory* getInventory(InventoryContext *c, std::string id);
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void inventoryAction(InventoryAction *a);
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// Gets closest object pointed by the shootline
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