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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
This commit is contained in:
committed by
Perttu Ahola
parent
ba4d93027f
commit
118285e6ba
@@ -152,6 +152,10 @@ public:
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virtual void setArmorGroups(const ItemGroupList &armor_groups)
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{}
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virtual void setAnimations(v2f frames, float frame_speed, float frame_blend)
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{}
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virtual void setBonePosRot(std::string bone, v3f position, v3f rotation)
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{}
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virtual ObjectProperties* accessObjectProperties()
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{ return NULL; }
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virtual void notifyObjectPropertiesModified()
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