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Pass ContentFeatures as reference to read_content_features (#10464)
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@@ -67,7 +67,8 @@ struct collisionMoveResult;
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extern struct EnumString es_TileAnimationType[];
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ContentFeatures read_content_features (lua_State *L, int index);
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void read_content_features (lua_State *L, ContentFeatures &f,
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int index);
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void push_content_features (lua_State *L,
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const ContentFeatures &c);
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