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Don't flow finite liquid into an unloaded chunk
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@@ -265,9 +265,9 @@ void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool
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cave.part_max_length_rs = ps.range(2,4);
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if (node_min.Y < -100 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
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cave.flooded = !ps.range(0, 3);
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cave.tunnel_routepoints = ps.range(5, 20);
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cave.tunnel_routepoints = ps.range(5, 30);
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cave.min_tunnel_diameter = 30;
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cave.max_tunnel_diameter = ps.range(40, ps.range(80,120));
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cave.max_tunnel_diameter = ps.range(40, ps.range(80,200));
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} else {
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cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
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cave.min_tunnel_diameter = 5;
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