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framework for modifying textures
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@@ -80,10 +80,12 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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video::ITexture * MapBlockObjectItem::getImage()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return g_device->getVideoDriver()->getTexture("../data/rat.png");
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//return g_device->getVideoDriver()->getTexture("../data/rat.png");
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return g_irrlicht->getTexture("../data/rat.png");
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if(m_inventorystring.substr(0,4) == "Sign")
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return g_device->getVideoDriver()->getTexture("../data/sign.png");
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//return g_device->getVideoDriver()->getTexture("../data/sign.png");
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return g_irrlicht->getTexture("../data/sign.png");
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return NULL;
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}
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