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Fix edge-case where manually set gameid isn't used
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@@ -461,7 +461,7 @@ void Server::init()
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m_mod_storage_database = openModStorageDatabase(m_path_world);
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m_mod_storage_database->beginSave();
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m_modmgr = std::make_unique<ServerModManager>(m_path_world);
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m_modmgr = std::make_unique<ServerModManager>(m_path_world, m_gamespec);
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// complain about mods with unsatisfied dependencies
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if (!m_modmgr->isConsistent()) {
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