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Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients

This commit is contained in:
Loic Blot
2015-03-13 13:40:48 +01:00
parent 4e63c977c7
commit 126f36c2e6
9 changed files with 26 additions and 26 deletions

View File

@@ -89,7 +89,7 @@ void Client::handleCommand_Init(NetworkPacket* pkt)
m_state = LC_Init;
}
void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
void Client::handleCommand_AccessDenied_Legacy(NetworkPacket* pkt)
{
// The server didn't like our password. Note, this needs
// to be processed even if the serialisation format has
@@ -822,7 +822,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
}
void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
void Client::handleCommand_DeleteParticleSpawner_Legacy(NetworkPacket* pkt)
{
u16 id;