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Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
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@@ -197,7 +197,7 @@ public:
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_Init_Legacy(NetworkPacket* pkt);
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void handleCommand_Init2(NetworkPacket* pkt);
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void handleCommand_RequestMedia(NetworkPacket* pkt);
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void handleCommand_ReceivedMedia(NetworkPacket* pkt);
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@@ -209,7 +209,7 @@ public:
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void handleCommand_ChatMessage(NetworkPacket* pkt);
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void handleCommand_Damage(NetworkPacket* pkt);
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void handleCommand_Breath(NetworkPacket* pkt);
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void handleCommand_Password(NetworkPacket* pkt);
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void handleCommand_Password_Legacy(NetworkPacket* pkt);
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void handleCommand_PlayerItem(NetworkPacket* pkt);
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void handleCommand_Respawn(NetworkPacket* pkt);
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void handleCommand_Interact(NetworkPacket* pkt);
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