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Use virtual paths to specify exact mod to enable (#11784)
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@@ -221,13 +221,24 @@ Package - content which is downloadable from the content db, may or may not be i
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* returns path to global user data,
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the directory that contains user-provided mods, worlds, games, and texture packs.
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* core.get_modpath() (possible in async calls)
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* returns path to global modpath, where mods can be installed
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* returns path to global modpath in the user path, where mods can be installed
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* core.get_modpaths() (possible in async calls)
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* returns list of paths to global modpaths, where mods have been installed
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* returns table of virtual path to global modpaths, where mods have been installed
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The difference with "core.get_modpath" is that no mods should be installed in these
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directories by Minetest -- they might be read-only.
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Ex:
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```
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{
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mods = "/home/user/.minetest/mods",
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share = "/usr/share/minetest/mods",
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-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
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["/path/to/custom/dir"] = "/path/to/custom/dir",
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}
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```
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* core.get_clientmodpath() (possible in async calls)
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* returns path to global client-side modpath
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* core.get_gamepath() (possible in async calls)
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