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Use virtual paths to specify exact mod to enable (#11784)
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@@ -133,6 +133,19 @@ Example content (added indentation and - explanations):
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load_mod_<mod> = false - whether <mod> is to be loaded in this world
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auth_backend = files - which DB backend to use for authentication data
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For load_mod_<mod>, the possible values are:
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* `false` - Do not load the mod.
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* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
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* `mods/modpack/moddir` - Relative path to the mod
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* Must be one of the following:
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* `mods/`: mods in the user path's mods folder (ex `/home/user/.minetest/mods`)
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* `share/`: mods in the share's mods folder (ex: `/usr/share/minetest/mods`)
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* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` env variable.
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* Other locations and absolute paths are not supported
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* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
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Player File Format
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===================
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