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Use virtual paths to specify exact mod to enable (#11784)

This commit is contained in:
rubenwardy
2022-01-30 22:40:53 +00:00
committed by GitHub
parent 8c0331d244
commit 128f6359e9
11 changed files with 223 additions and 80 deletions

View File

@@ -133,6 +133,19 @@ Example content (added indentation and - explanations):
load_mod_<mod> = false - whether <mod> is to be loaded in this world
auth_backend = files - which DB backend to use for authentication data
For load_mod_<mod>, the possible values are:
* `false` - Do not load the mod.
* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
* `mods/modpack/moddir` - Relative path to the mod
* Must be one of the following:
* `mods/`: mods in the user path's mods folder (ex `/home/user/.minetest/mods`)
* `share/`: mods in the share's mods folder (ex: `/usr/share/minetest/mods`)
* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` env variable.
* Other locations and absolute paths are not supported
* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
Player File Format
===================