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Merged CiaranG's fence and fixed two things

This commit is contained in:
Perttu Ahola
2011-05-24 20:13:21 +03:00
7 changed files with 198 additions and 20 deletions

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@@ -216,6 +216,14 @@ void init_mapnode()
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
i = CONTENT_FENCE;
f = &g_content_features[i];
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
// Deprecated
i = CONTENT_COALSTONE;