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VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
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@@ -539,7 +539,7 @@ int MapgenV7::generateTerrain()
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vm->m_data[vi] = n_air;
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}
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}
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vm->m_area.add_y(em, vi, 1);
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VoxelArea::add_y(em, vi, 1);
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index3d += ystride;
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}
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}
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