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VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
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@@ -265,8 +265,8 @@ public:
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bool isFreeServerActiveObjectId(u16 id) const;
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/**
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* Retrieve the next free activeobject ID
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* @return free activeobject ID or zero if not free ID found
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* Retrieve the first free ActiveObject ID
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* @return free activeobject ID or 0 if none was found
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*/
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u16 getFreeServerActiveObjectId();
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