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Fix formula used for acceleration (#12353)
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@@ -175,8 +175,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_velocity = p_velocity;
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m_acceleration = p_acceleration;
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} else {
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m_base_position += dtime * m_velocity + 0.5 * dtime
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* dtime * m_acceleration;
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m_base_position += (m_velocity + m_acceleration * 0.5f * dtime) * dtime;
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m_velocity += dtime * m_acceleration;
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}
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