1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-24 21:35:21 +02:00

Scripting WIP: dynamic object stuff

This commit is contained in:
Perttu Ahola
2011-11-12 17:37:14 +02:00
parent 0b97ad8384
commit 1320d07068
11 changed files with 274 additions and 95 deletions

View File

@@ -50,9 +50,8 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
InventoryItem* createPickedUpItem(){return createInventoryItem();}
void rightClick(Player *player);
void punch(ServerActiveObject *puncher);
void rightClick(ServerActiveObject *clicker);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
@@ -72,7 +71,7 @@ public:
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem();
void punch(ServerActiveObject *puncher);
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
@@ -98,8 +97,7 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem(){return NULL;}
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
void punch(ServerActiveObject *puncher);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
@@ -159,8 +157,7 @@ public:
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
InventoryItem* createPickedUpItem(){return NULL;}
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
void punch(ServerActiveObject *puncher);
bool isPeaceful();
private:
void sendPosition();
@@ -214,10 +211,8 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem();
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
void rightClick(Player *player);
void punch(ServerActiveObject *puncher);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();