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Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
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@@ -623,11 +623,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false
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# View distance in nodes.
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viewing_range (Viewing range) int 100 20 4000
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
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# Most users will not need to change this.
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
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# Only works on GLES platforms. Most users will not need to change this.
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# Increasing can reduce artifacting on weaker GPUs.
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# 0.1 = Default, 0.25 = Good value for weaker tablets.
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near_plane (Near clipping plane) float 0.1 0 0.5
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near_plane (Near plane) float 0.1 0 0.25
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# Width component of the initial window size.
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screen_w (Screen width) int 1024 1
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