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Modernize src/c* src/d* and src/e* files (#6263)

* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
This commit is contained in:
Loïc Blot
2017-08-17 23:02:50 +02:00
committed by GitHub
parent 921151d97a
commit 13e995b811
25 changed files with 298 additions and 343 deletions

View File

@@ -521,10 +521,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_reset(m_stmt_player_metadata_remove);
const PlayerAttributes &attrs = sao->getExtendedAttributes();
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
for (const auto &attr : attrs) {
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
sqlite3_reset(m_stmt_player_metadata_add);
}