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Fix texture atlas not being created correctly
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@@ -216,7 +216,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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if(readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = deSerializeString(is);
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setTexture(i, deSerializeString(is));
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//tname_tiles[i] = deSerializeString(is);
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tname_inventory = deSerializeString(is);
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if(readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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