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main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
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@@ -494,6 +494,7 @@ set(minetest_SRCS
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sky.cpp
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tile.cpp
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wieldmesh.cpp
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client/clientlauncher.cpp
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network/clientopcodes.cpp
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network/toclientpacket.cpp
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${minetest_SCRIPT_SRCS}
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